![]() ![]() ![]() Battles are strongly reminiscent of HoMM series, with minor changes about the AP system. Everyone I know who started at that difficulty had to restart because battles got too easy and boring). It's not formally done, if you're mentally handicapped, you will have trouble playing it (just check the review at IGN, the author describes right clicking on an object to get info popup as something he took hours to figure), but for those with keen eye and basic tactical game experience it's quite easy even on the Impossible difficulty (once again, the fucktard at IGN doesn't know anything - don't start at "easy", it's for retards. This game rewards those with attention to detail. It's basically a very good fairy tale - you won't expect any "epic" quests there, but a strong sense of humour and a large amount of "things done right" here and there. This game is somewhat of a remake of the original King's Bounty by John van Caneghem, although in an entirely different setting. You can find official reviews in like 3,5 seconds with proper use of Google, so I'll just jump to my own impressions. If you don't know what it is, you might as well try it. I have the localized versions in my disposal, but I have exactly zero known foreign player base for feedback since the community resides on a russian website. The reason is that there's quite a developed russian modding community for it, and since I'm in charge of two large projects there I would love to know if english-localized support is needed for them. #1 Does anyone play this? I'm quite interested at the foreign community for this russian-made game and particularly interested in people from TeamLiquid who made it. ![]()
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